Ebony Spire: Heresy is a love letter to dungeon crawlers of old with a twist: It’s been signed with the blood of many roguelike games that have been experienced by the writer. Crawl, throw, summon and smash your way through 20 levels of pure mishap in this first person turn based dungeon crawling game. Experience a back-to-the-basics computer role playing game where items play a central role. Pick up, throw, use, equip and drink your way up the tower to slay the fervent goddess.
Download the Lua source code for the game and use it as you like. You can release a mod of the original game or spin it off as your own creation! Note: Assets are not included.
- Additional libraries:
- The following libraries are used in ES:Heresy
- Yonaba’s awesome Lua Pathfinding library:
- Derickd’s awesome Layermanager from MOAI-GUI: [Layermgr.lua]
- My own ChaurusFramework for quick prototyping:
- SiENcE’s Astray Library
License for using the game’s source code – MIT
Copyright (C) 2018 Bacioiu “Zapa” Ciprian (email@example.com). All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.